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I would like to see normals act the same as if they were 'real',
(heightfields for flat objects). Besides just making more sense to me,
it keeps open the possibility of a 'deform' keyword some day that
actually does the deformation that the normal is pretending to do, with
the obvious speed penalty.
It may never happen, but it has been a dream of mine... to dream... the
impossible dream...
Jerry
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